Feb 07, 2006, 04:57 PM // 16:57
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#21
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Academy Page
Join Date: Sep 2005
Guild: Mile High Club [mile]
Profession: Mo/
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Me and a guildmate monk just beat it with a PUG with 3 healing spells each, we both had: Dwayna's Kiss, Infuse Health, Healing Touch.
I also had OoB, and he had no energy management.
Flawless Victory. Not a single death. GG THK.
1 good monk, and 2 good warriors can make all the difference
Last edited by Sinjin; Feb 07, 2006 at 04:59 PM // 16:59..
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Feb 07, 2006, 05:52 PM // 17:52
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#22
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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So the torch-trick still works?
And, if you're standing by the king while holding the torch, you still take all the aggro? The king will be safe?
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Feb 07, 2006, 05:55 PM // 17:55
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#23
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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I understand this mission has been nerfed to make the most unskilled players happy. *shrugs*
__________________
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Feb 07, 2006, 05:56 PM // 17:56
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#24
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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I beat it for the first time with 4 Warriors, 1 Ele, 2 monks, 1 damn leaver.
Ele was the "aggroing-rushing" kind. He died 'til -60%DP then we told him to stay at catapults.
We still beat out the mission, because Warriors were full damage, Monks were good at their work, and we used catapults wisely.
Holding the catapatults and fire them correctly can also make the whole difference.
And DO NOT KILL the monk boss first.
Didn't make this time the bonus, still.
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Feb 07, 2006, 06:00 PM // 18:00
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#25
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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this mission isnt hard...the only hard part is finding a compitent group worth your 1-2 hours of time. find a good group that works together and actually knows what they are doing, and your in the money.
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Feb 07, 2006, 06:01 PM // 18:01
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#26
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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I've only done this mission once, but i have attempted it a good 25 times, its not so much people leaving - its people not working together.
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Feb 07, 2006, 06:12 PM // 18:12
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#27
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Academy Page
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Quote:
Originally Posted by The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in.
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It's not really the mission itself that is hard, it's the fact that you always loose people on the way to the fort, usually one of your monks. If you do it with your guild, it's just another mission, but if you do pug's it can be frustrating.
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Feb 10, 2006, 07:49 AM // 07:49
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#28
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Ascalonian Squire
Join Date: Jan 2006
Location: England
Guild: WH
Profession: W/Mo
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you just get people running off and not focusing on the task at hand which is pretty agro
done it by now but the hassle of people leaving when saying no quitters is really annoying.
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Feb 10, 2006, 09:21 AM // 09:21
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#29
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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Just did this mission last night with: 3 tanks, 2 nukers, 2 monks, and 1 ranger. Ive done this both ways, stay with the king and block doors/catapult usage. The group had but 3 veterans of THK, including myself, and 5 first timers. Needless to say, under great leadership, people listening and staying put, we squashed the enemies in no time. Im happy to say, Ive done this mission with 3 characters, once per character... 100% success. The key is people performing their roles 100% of the time. No running out the doors chasing enemies, or switching doors and leaving 1 person to watch a door. This is one of my favorite missions, and is in no way hard.
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Feb 10, 2006, 02:49 PM // 14:49
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#30
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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this morning, after getting my necro there i had a go. took all henchies except the mesmer and i went as an mm. finished the mission quite easily with only 2 deaths (me and ranger hench)
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Feb 10, 2006, 03:55 PM // 15:55
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#31
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Academy Page
Join Date: Jan 2006
Location: My house
Guild: Temple of Wisdom
Profession: W/Mo
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The problem is, most times, I get stuck with a bad group that aggros everything, and every1 just dies. My ele is still stuck on that mission.
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Feb 10, 2006, 04:14 PM // 16:14
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#32
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Ascalonian Squire
Join Date: Dec 2005
Location: Singapore
Guild: The Gathering Of Souls o_0
Profession: E/W
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Quote:
Originally Posted by Fatty Fatty Boomballati
Congratulations
enjoy Abbadon's Mouth
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I just completed it with one warrior and henchmens ROFL...
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Feb 10, 2006, 04:27 PM // 16:27
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#33
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/
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I've done the mission four times, but messed up on only one..
My necro...I wore the wrong set of armor (not infused), and as an MM, my minions murdered the already weakened group.
This mission really just needs competent people.
I've done it both ways. Split and King
For the split, you need 1 torchholding tank, a monk, and 2 randoms per side.
If you split, it is NECESSARY to have a TANK be a TORCHHOLDER.
For the King guard, you only need 1 tank to hold the torch.
Every time, I've done the bonus though.
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Feb 10, 2006, 05:15 PM // 17:15
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#34
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Ascalonian Squire
Join Date: Nov 2005
Location: Louisville, KY
Guild: Kentucky Rookies
Profession: W/Mo
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Thunderhead Keep! The mission everyone loves to hate.
I have done this mission more times than I can count. Decent sized guild with lots of mulitple characters for each person. We have many screen shots of this mission in our Galleries. Link
I have done this with groups consisting of just myself and henchman to full parties and all points in between. Last night was the first time we did it with a majority Ranger team and let me say, that combo works great!
Anyway, I found through our experiences is to stage everyone in the center of the courtyard (between the two gates/doors). Have warriors (if you have two, but not necessary) watch each door, as enemies approach, get the aggro and drag towards the center, this keeps anything from ever going up the steps to the king, and makes it much easier on the monks to keep eveyrone healed. Always kill bosses last, attack enemies as a team. A sure way to lose this mission is have eveyrone attacking seperate targets and/or everyone trying to kill the boss as everything else slowly kills the party.
Communication and teamwork is the key to this mission. It can seem like one of t he hardest missions in the game if approached wrong, and when approached correctly, people cant figure out what all the fuss is about
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Feb 10, 2006, 05:20 PM // 17:20
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Location: Dallas Tx
Guild: Taboo Knights [TABU]
Profession: W/Mo
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I had trouble with that one, gathering random groups..
I finally just did the smart things, and asked a few guildies..
We did thk, then went on to complete all of the ring of fire missions, abaddons, hell precepe(sp?)
My guild rocks, we had two random people(guldies had to leave) and they were amazed at our guild
We did hells precipe with 2 monks/ 2 warriors/ and a Necro, wasnt bad at all... no ones health went beloew 75%
I was proud. lol
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Feb 10, 2006, 09:31 PM // 21:31
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#36
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Frost Gate Guardian
Join Date: Aug 2005
Location: CA
Profession: W/
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THK used to seem like it was supposed to cull out the less skilled players and force them to learn how to play. =X
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Feb 12, 2006, 10:03 AM // 10:03
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#38
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Forge Runner
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Six word answer to the title question:
It requires awareness of the terrain.
That's what makes it harder than other missions.
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Feb 12, 2006, 02:34 PM // 14:34
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#39
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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i can't seem to hold aggro when im holding the torch, anyone else experience this?
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Feb 12, 2006, 02:41 PM // 14:41
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#40
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Torch trick ftw. Unfortunately,every time I picked,even after explaining clearly to my team beforehand what I was going to do,someone would shout 'zOmg no b0nus nooob!!!' and ragequit..thus creating a chain effect where the entire group would drop out ,leaving me standing alone,holding a torch and feeling a bit stupid.
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